ParameterField Office = new ParameterField() Int intOffice = ddlOfficeList.SelectedIndex ParameterDiscreteValue dcProjectNumber = new ParameterDiscreteValue() ProjectNumber.ParameterFieldName = "ProjectNumber" //project number is Crystal Report Parameter name. ParameterField ProjectNumber = new ParameterField() ParameterFields paramFields = new ParameterFields() LblMessage.Text = "error loading Status drop down list" + ex.Message = "StatusDescription ASC" ĭdlStatusList.DataSource = StatusDS.Tables ĭdlStatusList.DataTextField = "StatusDescription" ĭdlStatusList.DataValueField = "StatusKey" StatusDS = controller.LookUpStatusList() ĭataRow blankRow = () LblMessage.Text = "error loading Box Types" + ex.Message LblMessage.Text = "error loading Offices" + ex.Message īoxTypeDS = controller.LookUpBoxTypeList() ĭataRow blankRow = () ī(blankRow) ī = "BoxTypeDescription ASC" ĭdlBoxTypeList.DataSource = BoxTypeDS.Tables ĭdlBoxTypeList.DataTextField = "BoxTypeDescription" ĭdlBoxTypeList.DataValueField = "BoxTypeKey" = "OfficeDescription ASC" ĭdlOfficeList.DataSource = officeDS.Tables ĭdlOfficeList.DataTextField = "OfficeDescription" ĭdlOfficeList.DataValueField = "OfficeKey" OfficeDS = controller.LookUpOfficeList() ĭataRow blankRow = () ![]() ISL_System.ISL controller = new ISL_System.ISL() ![]() ![]() Protected void Page_Load(object sender, EventArgs e)Ĭ = "." Ĭ = "Kyle" Ĭ = "" Ĭ = "ISLDB" ĬrystalReportViewer1.ReportSource = CrystalReportSource1 I am currently using VS 2005 and here is my code: The Crystal Reports Viewer will not refresh or even recognize that anything has changed. Hi All, I am currently passing parameters (all blank strings right now except Offices to a Crystal Reports Viewer.
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![]() Lightroom Classic organizes photos into collections and collection sets and includes an option to navigate using the folders on the desktop. Winner: Lightroom Classic Organizing photos This creates a simplified screen that’s easier for beginners to get started with but skips out on time-saving options and some metadata features some photographers use. Lightroom CC, on the other hand, has fewer choices, with the option to add to an album and apply presets. The import window includes options to add to collections, adjust metadata, add keywords, change the destination, and even apply presets while importing. While Lightroom CC is catching up, Lightroom Classic’s import options are the most varied. $9.99/month with 1TB storage or $19.99/month with storage and Photoshop $9.99/month with Photoshop (also includes Lightroom CC and 20GB of storage) Here’s what photographers need to know about Lightroom CC vs. The latest update brought more import options for Lightroom CC, for example. Enough differences remain between Lightroom CC and Lightroom Classic, however, that one may be better suited for your workflow. While both share common features, there are a handful of tools that don’t cross over between programs.Īs Adobe continues updating them, the gap between the two narrows. Lightroom Classic CC maintains all of the photo-editing power meant for desktop systems - it’s the Lightroom that you know and love (or perhaps don’t love so much). Lightroom CC was redesigned to create a seamless workflow regardless of the device you’re using by storing all of your photos, including RAW files, on a cloud server. But what’s the difference between Lightroom CC and Lightroom Classic CC? Fitbit Versa 3Īdobe Lightroom isn’t a single program anymore - photographers can now choose between the cloud-based Lightroom CC and the original Lightroom, now called Lightroom Classic CC. Age of Empires: DE will be a fully remastered version of the original with enhanced 4K graphics, remastered soundtrack and improved gameplay including attack move commands, increased population cap, contextual rally points, unit queuing and right-click scrolling. In the meantime, we will be actively engaging with everyone participating in the closed beta to gather additional feedback, set up multiplayer sessions, and ensure that the Age of Empires: Definitive Edition that we are delivering is the Definitive Edition that you want.Īge of Empires: DE celebrates Age of Empires 20th anniversary from when the original graced our PC's back on October 15, 1997. We don't have a final release date to share quite yet, but are targeting early 2018. ![]() To that end, rather than a final release of Age of Empires: Definitive Edition on October 19, we will instead be inviting thousands more players from the community into our closed beta between now and launch to allow for more in-depth testing across single player campaign, multiplayer balance, fine-tuning the lobby, etc. How can we modernize the game while preserving the fun, discovery and magic of that first experience? So, the challenge is to recreate the experience not as it *actually* was but as we all remember it. The original Age of Empires is an RTS classic, first released to the wild in 1997.A number of years have passed and scarily, I almost graduated high school that same year, so now I’m feeling quite old and Microsoft has seen fit to reintroduce the title for new audiences in the form of Age of Empires: Definitive Edition. This is as true for RTS as for any other genre. At the same time, in a living, thriving genre, norms continually evolve, technology advances, and player expectations change. The challenge of re-releasing a classic is just that: it's a classic and it deserves to be treated with careful reverence. ![]() When we set out to re-release the original Age of Empires (as 'Age of Empires: Definitive Edition'), we had many debates over the extent of restoration that we should undertake. |
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